Making Punk Great Again! Two Day Pass!

Patch Notes – Update 16.2


Patch Notes – Update xvi.2


table of contents

16.ii Highlights

Live Maintenance Schedule

  • PC
    • PDT: March xv, 2022, v:30 PM – March 16, 2022, 1:xxx AM
    • CET: March 16, 2022, 1:xxx AM – 9:30 AM
    • KST: March 16, 2022, ix:thirty AM – 5:30 PM
  • Console
    • PDT: March 23, 2022, nine PM – March 24, 2022, 4 AM
    • CET: March 24, 2022, 5 AM – 12 PM
    • KST: March 24, 2022, 1 PM – 8 PM

Live Server Fixes

The following fixes apply to both PC and Console.

  • Fixed the outdated font issue inside the Special Drops outcome folio.
  • Based on the feedback on the Tactical Pack in the Test Server, the Tactical Pack has been updated to require players to reload their weapon when pulled out from the Tactical Pack, regardless of the weapon'south previous state.
    • Exception: The Lynx AMR and Panzerfaust will maintain their previous loaded state

※ Please keep in heed that the features and updates we provide below may exist modified or even possibly removed due to reasons such as bugs, in-game issues, and/or community feedback. We will update our players if such changes occur.

New Tactical Gear

Tactical Pack

Update sixteen.two kicks off with a new Tactical Gear, the Tactical Pack! Store almost whatsoever type of detail and come up with all kinds of wacky play styles with this super backpack; turn into a missile silo with four Panzerfausts, or carry two extra sets of vests and helmets for emergencies, or dominate every combat range with an SMG, AR, and DMR combo! Or even ameliorate however, why non carry fourMountain Bikes (because you lot can) so you lot and your team would never need a vehicle once again?

  • The Tactical Pack will:
    • Take upwardly your master weapon slot.
    • Have four attachment slots.
    • Spawn in every map.
    • Be bachelor in Normal Matches, Custom Games, Preparation Style, and Sandbox Way(PC only).
    • Hold virtually any item in its slots, including weapons, helmets, vests, item stacks, etc.
      • Stacks of an particular (such as a stack of ammo) volition take up a single slot, only a weight limit of 60 per slot applies to stack items only.
      • Weapons property attachments volition be stored as they are.
  • The Tactical Pack will not be able to store another Tactical Pack.
    • The Trunk in Porters cannot store a Tactical Pack.
  • Tactical Pack items are simply accessible by the carrier.
    • To utilise the items, they must first be removed from the Tactical Pack.
  • When a thespian is belongings the Tactical Pack in their hands, the normal looting interaction volition be replaced with a new interaction to place the item directly into the Tactical Pack.
  • Weapons stored in the Tactical Pack will hold all their current attachments and ignore the "Replace Attachments" option when swapped out with some other weapon.
    The "Supplant Attachments" option allows yous to enable/disable the automatic replacement of compatible attachments when picking upward a new weapon.

Spotter Telescopic

And we're bringing in another! Meet the new mid-range scouting Tactical Gear, the Lookout Scope! This special ready of binoculars will help you spy and mark your enemies and enemy Drones while also allowing not-verbal communication with your squad!

  • The Spotter Scope will:
    • Take upward your principal weapon slot.
    • Spawn in every map.
    • Be bachelor in Normal Matches, Custom Games, Training Mode, and Sandbox Fashion(PC merely).
    • Be able to utilise in ADS mode.
      • The Spotter Telescopic will have a fixed 4x zoom magnification feature.
      • It will also provide real-time distance to the target you're aiming at.
        • The maximum calculative distance is 1KM, and the distance across that volition return every bit "??M".
    • Allow you to spot and mark enemy players and Drones.
      • Every enemy role player and Drone within 1KM of the Watch Telescopic'southward sight will be marked with a passive marker (white icon).
        • The passive marker will exist shown on the seer's screen only.
  • A targeting rectangle is located at the eye of the Spotter Scope view.
    • If the user places the targeting rectangle to a marked enemy or Drone the passive mark will plow into an active marker (red icon).
    • The active markers volition be automatically shared to the user'southward teammates.
    • In that location is no limit to the number of active markers that can be created.
      • Several enemies can be marked with the active marker at one time, with each mark post-obit its respective target.
    • When the Lookout man Telescopic is no longer marking an enemy with an agile marker, the active marker will continue to follow its target for 7 more seconds before disappearing.
      • To indefinitely maintain the active marker, the targeting rectangle of the Lookout Scope must continue to hunt the enemy.
  • Normal Screen Pings can also be placed while using the Watch Scope.
  • You will receive an Help when the enemy y'all marked is killed past a teammate (simply while the enemy has the active marker or inside 5 seconds after the agile marker disappears).
  • The Sentinel Scope will not observe or marking players hiding backside smoke fabricated by Smoke Grenades.
    • However, when an enemy hides behind cover or smoke afterwards getting marked by the active marker past the Lookout Scope, the active mark volition still follow them for seven more seconds before disappearing.

Tactical Gear: Drone

The consistent colour of the lights deployed Drones emit seemed to misfile many of our players, so we've inverse the lights' colors to the following:

  • Deployed Marry Drone: Light-green lights
  • Deployed Enemy Drone: Blood-red lights

Training Mode

Aim/Sound Lab

Enter the newly-added private Aim/Audio Lab for even better shooting and sound play practice!

  • Y'all can enter this individual do area by interacting with either i of the three helipads in Preparation Mode.
  • Later on entry, you volition be asked to choose between 2 modes: aim practice or sound practice.
    • Aim Practice
      • Choose your weapon in the weapon option window, interact with the outset button, and start practicing after a 5-second countdown.
      • Human being effigy-shaped targets will randomly spawn. The targets will first start out flat on the ground, then iii to seven random targets will come simultaneously for you lot to shoot.
      • Once a practice session is over, the number of headshots and the total number of hit targets volition testify up on the screen.
    • Audio Exercise
      • You will start out with a basic Deagle and a reddish dot sight.
      • Various sounds of primary weapons ranging from 15m~300m volition be randomly played on targets.
        • The weapon name and altitude of the gunshot will show on the screen.
      • Once yous shoot the correct target, the target volition fall back and come up back up right away.
        • A kill bulletin telling y'all what type of weapon the gunshot was from will popular up on the screen.
      • You lot will earn 10 points for shooting the right target, 5 for the targets on either side of the correct 1, and 0 for the residue.
        • At that place are dissimilar audio effects for each different score y'all earn.
      • The identical gunshot will movement between dissimilar targets every 5 seconds until the player shoots a target.
      • Your total score will bear witness up on the screen once a practice session is over.
  • Each practice session has a time limit of 1 minute, merely you are free to leave the session any time past interacting with the exit push button in front of you.

Improved Shooting Targets

  • Do on the newly-added human-shaped and vehicle-shaped targets at the Aim/Sound Lab and shooting practice ranges!
  • You can see the dissimilar damages you inflict on the target based on the area you hit.
    • Headshot impairment on man-shaped targets volition be displayed every bit reddish.
      • Other body damage such as the body, arms, legs, etc. will be displayed equally white.
    • Damage to the driver's seat on vehicle-shaped targets volition be displayed as red.
      • Other damage such as the wheels and body will be displayed as white.

Layout Rearrangement

The general layout of Training Mode has been shuffled up a bit to conform this update'southward new features and practice areas.

  • A Vehicle Display Booth displaying the three about recently added vehicles has been added.
  • An Item Display Berth displaying the 3 most recently added items has been added.
  • A vehicle shooting range with targets moving at the same speed as vehicles has been added.
  • The electric current warehouse property the guns and attachments has been removed to enhance the mode'due south functioning. Use the convenient Training Helper to summon weapons and items someday, anywhere!
  • Dirt Bikes will now spawn instead of Scooters.
  • Due to the rearrangement of Training Fashion, Camp Jackal has been removed from Warmode in Custom Matches.

Way Entry Requirement

  • To encourage players to brainstorm situational practices in various practice ranges, Training Mode volition at present also allow entry to players who completed Basic Training only.

Map Service

As nosotros had already mentioned in our latest Map Service Plan announcement, Sanhok will be replaced with Oasis in this update's rotation for Normal Matches. Prepare to battle newly-added bots, enemy players,andthe Pillar in the return of the industrial isle, Haven!

  • Normal Match
    • Erangel / Miramar / Taego / Karakin / Haven
  • Ranked Match
    • Erangel / Miramar / Taego

Earth

Fifth Anniversary Decoration

Yous'll be noticing several 5th anniversary decorations at Erangel and Taego in Normal Matches, just we'll be brief on the fifth anniversary explanation as split announcements will exist telling you more than on our upcoming events, perks, and more!

Karakin

  • Several landscape updates have been made to balance out the battle experience in Karakin.
    • To provide a safer escape from Al Habar, trees and stone walls have been added around the area.
    • Copse, rocks, and a stone wall have been added to the set of houses located at the upper right of Bashara to reduce the area's vulnerability.
    • The topography of the mountains surrounding Hadiqa Nemo has been readjusted.
      • A mountain ridge has been added to block enemies' view.
      • The peak of the mountains surrounding the area has been slightly lowered as they've been giving a bit too much of an reward to many players.
      • The mountain's gradient has become a footling gentler with a scrap more natural encompass added as well.
  • Item spawn spots have increased in bunkers nigh Bahr Sahir and Hadiqa Nemo.
  • Directional alphabet signs such every bit Eastward for East and 10 for explosive exit walls have been added to specific walls in Karakin's bunkers to assist lost players.

Haven

  • Bots interim like actual enemy players have been added to Haven.
  • An pick to accommodate the map'south brightness has been added to Settings.

Care Package Smoke

  • The Colorblind Mode setting volition no longer apply to the red smoke from Intendance Packages due to a new feature to be added in a later update.

Item Spawn Balance

We've heard your feedback that relatively useful weapons and their advisable attachments should be spotted more than oft in Normal Match maps. Therefore, we ran thorough internal tests based on the data of our electric current particular spawns and decided it'd be best to adapt the spawn charge per unit of ARs, DMRs, SRs, and scopes in Erangel and Miramar to reduce the frustration players feel when they lose a boxing later on some unlucky looting.

※ This item spawn charge per unit balance volition only utilise to Normal Matches.

Erangel

  • Assault Rifles (AR) and Designated Marksman Rifles (DMR) spawn rate increased past approximately 62%.
  • Sniper Rifles (SR) spawn rate increased by approximately 145%.
  • Foregrip spawn rate increased by approximately 33%.
  • Scope spawn charge per unit increased by approximately 75%.
  • Stock spawn rate increased by approximately 38%.
  • Magazine spawn rate decreased by approximately 28%.
  • Heal Items and Throwables spawn charge per unit decreased past approximately xiii%.
  • Shotguns spawn charge per unit decreased past approximately 27%.
  • Handguns spawn rate decreased by approximately 48%.

Miramar

Due to the widespread distribution of item spawn spots in Miramar, players relatively take a bit more time to loot. Therefore, the spawn rate of weapons and items has by and large increased.

  • Assault Rifles (AR) spawn rate increased by approximately 105%.
  • Designated Marksman Rifles (DMR) spawn rate increased by approximately 123%.
  • Sniper Rifles (SR) spawn rate increased by approximately 317%.
  • Foregrip spawn rate increased by approximately 103%.
  • Telescopic spawn rate increased past approximately 100%.
  • Magazine spawn rate increased by approximately 10%.
  • Muzzle attachments spawn rate increased past approximately 12%.
  • Stock spawn rate increased past approximately 47%.
  • Armor spawn rate increased by approximately 12%.
  • Backpack spawn rate increased by approximately 16%.
  • Helmet spawn rate increased by approximately 20%.

Survivor Pass: Punk Moving ridge

Nosotros kickoff wish to thanks all for your patience. The next Survivor Pass: Punk Moving ridge has finally arrived (with a improve UI appearance too)! Turn into the punkiest star on the Battlegrounds by completing missions and collecting rewards.

We've likewise made some residue adjustments and general UI/UX enhancements for an fifty-fifty amend Survivor Laissez passer feel.

  • To differentiate the XP of Survival Mastery/Weapon Mastery with the Survivor Laissez passer XP, the Survivor Pass XP volition now be referred as Pass XP.
  • Maximum playtime to earn Pass XP per day: vi hours →8 hours
  • Maximum Laissez passer XP obtainable per twenty-four hour period: 7200 Pass XP →9600 Pass XP
    • This does not touch the Laissez passer XP rewards obtained from missions.

Main Lobby

  • A special BGM "PUBG 5th Ceremony" has been created and practical to the main lobby – Erangel and Taego won't be the only ones jubilant our upcoming fifth ceremony!

UI/UX

  • The current icons on the Hideout and Store tabs have been confusing some of our players, so they've been modified to evangelize a clearer message.
  • Regions with map selection can now find lore-related introductions added to each map in the map select page.
  • (Console) The full general pattern of the hold primal icons has been updated.

Operation

  • A new pinch technology has been implemented to every platform to reduce game size and improve decompression speed.
    • This is expected to help relieve in-game hitches, especially on low-stop hardware.
  • Frame rates should be improved thanks to optimizations for return-heavy situations such as navigating cities.

Bug Fixes

Gameplay

  • Stock-still the awkward character motion in Replay mode when a player jumps off a Motorbike.
  • Fixed the remaining Drone icon of an ally'south on the minimap in Spectator Mode even later on the teammate dropped the Drone.
  • Fixed the missing item issue in the Drone's inventory afterward using the Drone to selection upward an detail.
  • Fixed the invisible Drone issue when deploying a Drone while using an emote.
  • Fixed the awkward tripod upshot of the Mk12 when using the weapon while decumbent.
  • Fixed the white weapon icon of the actor'due south Drone even after the Drone is destroyed.
  • (PC) Fixed the awkward character appearance of the actor using a Drone after handing a weapon to that player through the Sandbox UI, and the blackness screen issue when the Drone is recalled.
  • (Console) Fixed the notification message popping up during the login loading screen and disappearing less than 5 seconds later.

World

  • Stock-still the disappearing rocks issue when entering ADS mode at a certain location in Karakin.
  • Stock-still the missing flame result when throwing a Molotov at destroyable surfaces in Karakin.
  • Stock-still the missing siren sound alerting the first Black Zone in Karakin.
  • Fixed standoff, texture, functioning, and more general issues in Karakin.

UX/UI

  • Removed the Vehicles prototype from the world map in Training Mode.
  • Stock-still the advent of pans in the Career tab for different level poses after equipping certain equipment skins.
  • Fixed the issue of being able to Lock weapon items that are unable to exist disassembled in the Customize tab.
  • (PC) Fixed the bunched-up looked of the Ranked season's countdown sign.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed the invisible RYAN's Slippers issue when equipping the particular with a Divemaster Suit.
  • Fixed the clipping effect of the Blood Hound Jacket when using an emote where the character raises their arms.
  • Fixed the missing Partner logo issue when equipping the WackyJacky101's VSS pare.

Upwards adjacent

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Source: https://na.battlegrounds.pubg.com/patch-notes/update-16-2/

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